With OpenGL and OSG the short answer is no there is no way to do this, Opengl itself does not provide any feed back, one reason being when its card memory is exhausts it typically pages to system memory ( not always but in most cases ) Also remember it is not texture memory really it is simply memory on the card that is uses yes for texture but also for your verts, colors, normal's, shaders, desktop, buffer etc etc so any method you use to track usage has to take into account of all the things that eat the cards memory and it will only be an estimate...
__________________________________________________________ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __________________________________________________________ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" -Master Tambo Tetsura _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, March 19, 2008 8:40 PM To: OpenSceneGraph Users Subject: [osg-users] Amount of texture memory used Hello All, Is there a way to find out how much texture memory is being used? We are finding that keeping texture memory in check is critical to the performance of our game, depending of course on how much memory the card has. Thanks -- Rick
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