Hi Jeremy,

This "might" be an osgUtil bug, we'd need to recreate it on one of the
core examples and go from there.

Robert.

On Thu, Mar 20, 2008 at 2:27 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote:
> While working through some strange picking problems in osgWidget (and,
>  by the way, SVN osgWidget is _TOTALLY_ busted, so please don't even
>  bother with it :)), I noticed that at some XY coordinates
>  osgViewer::computeIntersections is returning an Intersection object for
>  the same Drawable twice. I'm not quite sure what causes this, but I used
>  the followed code (psuedo) to verify it:
>
>
>
>         for(x = 0; x < screenWidth; x++) {
>                 for(y = 0; y < screenHeight; y++) {
>                         v.computeIntr(x, y, i, MY_MASK)
>                 }
>         }
>
>
>
>  ...with only a single Drawable (Widget) on the screen at the time, which
>  simulates a person moving their cursor over every pixel. There's no
>  pattern that I can see to the times this occurs, and it isn't something
>  I've been able to fix by changing the threading model or
>  enabling/disabling vsync.
>
>  I can certainly add code to guarantee that my own internal PickResults
>  object doesn't add the same Drawable more than once, but I wanted to
>  throw this question out there before going down that path. Is it
>  perfectly acceptable for computeIntersections to return the same
>  Drawable twice?
>
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