Is there any way send to texture array to shader program?

varying vec2 v_texCoord;
const TEXTURE_NUMBER 10
uniform sampler2D textures[TEXTURE_NUMBER]

void main()
{
   int i=0;
   vec4 colorValue[TEXTURE_NUMBER];

   for(i=0;i<TEXTURE_NUMBER;i++)
   {
       colorValue[i]=texture2D(textures[i],v_texCoord);
   }
}

Thanks.
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