Is there any way send to texture array to shader program? varying vec2 v_texCoord; const TEXTURE_NUMBER 10 uniform sampler2D textures[TEXTURE_NUMBER]
void main()
{
int i=0;
vec4 colorValue[TEXTURE_NUMBER];
for(i=0;i<TEXTURE_NUMBER;i++)
{
colorValue[i]=texture2D(textures[i],v_texCoord);
}
}
Thanks.
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