HI Selman,
Have a look at the osgshaderarray example.
Robert.
On Fri, Mar 21, 2008 at 7:58 AM, selman duatepe <[EMAIL PROTECTED]> wrote:
> Is there any way send to texture array to shader program?
>
> varying vec2 v_texCoord;
> const TEXTURE_NUMBER 10
> uniform sampler2D textures[TEXTURE_NUMBER]
>
> void main()
> {
> int i=0;
> vec4 colorValue[TEXTURE_NUMBER];
>
> for(i=0;i<TEXTURE_NUMBER;i++)
>
> {
> colorValue[i]=texture2D(textures[i],v_texCoord);
> }
> }
>
> Thanks.
>
>
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>
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