Not sure this will help, but it sounds similar... Have you looked at the new
osgthirdpersonview example program? You'll need a relatively recent SVN head
to get it.
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jon
Sent: Wednesday, March 19, 2008 8:33 AM
To: [email protected]
Subject: [osg-users] Little slave cam that represents the scene



Hi all,

I currently have a scene with a model (the cow).
I have setup a little cam on the bottom left of the window.
I would like my main camera on the nose of the cow (see what the cow is
looking);
my little cam would represent the whole scene where I can know where my cow
is in the scene (position, orientation,. like a thumbnail)

I hope I am clear enough.
What's missing to the following code to realize this?

//... Setupcameras

_viewer->addSlave(

                viewCam.get(),

                osg::Matrixd(),

                osg::Matrixd::ortho(-100, 100, -100, 100, 1.0f, 200.0f),
//to unzoom

                true); //To use master model

If I make projection on the main camera the viewCam is also affected.
How can I see what's the cow looks on the main cam keeping viewCam like
this?

Thanks for your help.
Regards.

Jon

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