Not sure this will help, but it sounds similar... Have you looked at the new osgthirdpersonview example program? You'll need a relatively recent SVN head to get it. -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jon Sent: Wednesday, March 19, 2008 8:33 AM To: [email protected] Subject: [osg-users] Little slave cam that represents the scene Hi all, I currently have a scene with a model (the cow). I have setup a little cam on the bottom left of the window. I would like my main camera on the nose of the cow (see what the cow is looking); my little cam would represent the whole scene where I can know where my cow is in the scene (position, orientation,. like a thumbnail) I hope I am clear enough. What's missing to the following code to realize this? //... Setupcameras _viewer->addSlave( viewCam.get(), osg::Matrixd(), osg::Matrixd::ortho(-100, 100, -100, 100, 1.0f, 200.0f), //to unzoom true); //To use master model If I make projection on the main camera the viewCam is also affected. How can I see what's the cow looks on the main cam keeping viewCam like this? Thanks for your help. Regards. Jon
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