I am trying to make an animation using the tank example from the NPS
tutorial site as a template. I created a scene using OSGedit with the
necessary individual nodes. The details in the .osg files are similar. The
animation will load up but with key input to rotate the node the code
freezes. I am stumped really, I can not see the issue. Is there a way to
define the nodes for a DOFtransform? a issue with complex geometry making
the computer crash? The number of vertices is around 8 thousand. Is there a
specific node to target in the transform if there are a number of nodes in
the group? I tried them all. Any suggestions that might help me to get it to
work or to find out how would really be appreciated. Thank you,

Chris
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to