I am trying to make an animation using the tank example from the NPS tutorial site as a template. I created a scene using OSGedit with the necessary individual nodes. The details in the .osg files are similar. The animation will load up but with key input to rotate the node the code freezes. I am stumped really, I can not see the issue. Is there a way to define the nodes for a DOFtransform? a issue with complex geometry making the computer crash? The number of vertices is around 8 thousand. Is there a specific node to target in the transform if there are a number of nodes in the group? I tried them all. Any suggestions that might help me to get it to work or to find out how would really be appreciated. Thank you,
Chris
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