On Thu, Mar 27, 2008 at 2:01 PM, Wojciech Lewandowski
<[EMAIL PROTECTED]> wrote:
> Hi Robert and Mathias,
>
>  Thanks for the anwers. Let me reassume, from my perspective, to make sure I
>  understood correctly what the problems are.
>
>  1. There is no use in TexGen as a texture state attribute with EYE_LINEAR,
>  because no one knows with what modelview matrix it will be applied.
>
>  2. For EYE_LINEAR one have to use TexGenNode. But its then global for whole
>  render stage and may conflict with other TexGenNodes and TexGens as
>  attributes if they use the same stage ...
>
>  Is this correct ?

Yep this is correct.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to