On Thu, Mar 27, 2008 at 2:01 PM, Wojciech Lewandowski <[EMAIL PROTECTED]> wrote: > Hi Robert and Mathias, > > Thanks for the anwers. Let me reassume, from my perspective, to make sure I > understood correctly what the problems are. > > 1. There is no use in TexGen as a texture state attribute with EYE_LINEAR, > because no one knows with what modelview matrix it will be applied. > > 2. For EYE_LINEAR one have to use TexGenNode. But its then global for whole > render stage and may conflict with other TexGenNodes and TexGens as > attributes if they use the same stage ... > > Is this correct ?
Yep this is correct. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

