Hi Scott, The tile dimensions aren't controlled in size, it's purely done in post dimensions. If you don't need high res heights then just set the --tile-terrain-size <size> to something like 16 and then limit the number of levels provide using -l <numlevels>.
Robert. On Fri, Mar 28, 2008 at 10:36 PM, Hulet, Scott S <[EMAIL PROTECTED]> wrote: > > > Robert, > > So then, is there a way to control the terrain tile size? For instance, > how would I set the coarsest terrain tile to be a single tile per geocell > (111120 meters on a side), an then have it sub-divide from there? With the > default settings and the dataset that I am using, osgdem creates 11 levels > and creates ~40m triangles at the finest resolution. I am building a DB for > an application that does not require this type of resolution/fidelity. I'd > like to generate an OSG DB that targets a 400m traingle at the finest > resolution. > > > HI Scott, > > > The max tile sizes is in number of pixels/height field cells, neither > > are in meters. > > > Robert. > > > > Scott S. Hulet * > Simulation Training and Support > > "They never forget who they're dying for..." > "We can never forget who we're working for..." > > > Lockheed Martin Corp - STS Akron > 1210 Massillon Road > Mailpoint C2E, AB-33 > Akron, OH 44315-0001 > > ( Phone Numbers: 330.796.6616 (Desk) > 330.796.1059 (Lab) > 330.242.2385 (Cell) > > 6 Fax: 330.796.4050 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

