Hi eveyone:
I'm now trying to render a scene with Depth function set to 
osg::Depth::Function::GREATER, and I get an empty screen. I have found 
that the viewer set glClearDepth to 1. Because no fragment will be 
greater than 1, so I get an empty screen.

I'm using osgViewer::Viewer, but I found I can't set the glClearDepth 
value. All I can found is the osgUtil::RenderStage::setClearDepth() 
function. Is there any way to set clear depth value to another value in 
a simple way? Thanks in advanced!

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to