Hi J.P.

I am also using MRT, however completely without
osg::Camera.

However since I am working with FBOs directly I would
prefer to have something like an extra StateAttribute
or something which should setup the MRT. Or maybe the
setDrawBuffers as an extra method in the FBO code.

I think having the MRT (enable/disable) as a
StateAttribute would be the more general way. However
this would probably require some extra changing in the
RenderStage or wherever to detect that extra
StateAttribute. 

What do you think, guys?


Cheers,
Art



--- "J.P. Delport" <[EMAIL PROTECTED]> schrieb:

> Hi Wojtek,
> 
> Wojciech Lewandowski wrote:
> > I tried to compile it and link on Windows with
> latest SVN. Compiled and 
> > linked fine.I ran osg prerender and shadow exmples
> with fbo. Again no 
> > problems. But frankly haven't tested MRT
> functionality at all.
> 
> thanks for the testing, I'm glad other fbo code is
> still fine.
> 
> We are using MRT for two projects here and it works
> on Windows and 
> Linux, so 'it works for me (TM)'. I'll submit it.
> 
> thanks
> jp
> 
> > 
> > Cheers,
> > Wojtek
> > 
> > 
> 
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