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>From      : [EMAIL PROTECTED]
To          : "OpenSceneGraph Users" [email protected]
Cc          : 
Date      : Wed, 2 Apr 2008 09:31:37 +0100
Subject : Re: [osg-users] How to load different tga files in a smoothly way 
like a movie

Hi bobby lobby (just a likely a name ...I presume this is fine ;-) like Umpa 
Lumpa) 
As you know, what you are planning to do next summer is what we are going to 
realize in our building. :)
Where i will find Quicktime and Xine-lib plugins?
thanks

> Hi Umpa Lumpa (just a likely a name as digitcodecpp so I presume this
> is fine ;-)
> 
> The best guide is the existing Quicktime and Xine-lib plugins, they
> both run a background thread for the movies stream and subclass from
> osg::ImageStream.  ImageStream by default constructs a
> PixelBufferObject which helps immensly with stream data to textures.
> osg::Texture* itself supports texture subloading, but I'm not sure if
> 1.2 requires you to reuse the same osg::Image/ImageStream rather than
> applying a separate osg::Image on each update.
> 
> It just so happens for my future work on Present3D due later this
> Spring and through the summer I plan to write a movie class that
> enables streaming of movies form standard image formats, this is
> something I would integrate into the core OSG.  The motivation is the
> ability to use non standard video dimensions and full RGBA or
> intensity data streams.  It also opens the possibility of stream 3D
> textures as well.
> 
> Robert.
> 
> On Wed, Apr 2, 2008 at 8:03 AM, digitcodecpp <[EMAIL PROTECTED]> wrote:
> > Hi guys,
> >  my goal is to create an application that load different .tga files in a 
> > sequence like a movie.
> >  To do that, i have created a geometry that will contain all the textures 
> > (images). First of all, i load all images file, using :
> >               mImageTexture = new osg::Texture2D;
> >               typedef osg::Image* _IMAGES;
> >               std::vector<_IMAGES> mImgFaceArray;
> >               osg::StateSet*  mStateOne;
> >
> >   ... a loop to load different .tga file (myfile_000k.tga . where k is 
> > between 0...1000 with 720x576 resolution) in mImgFaceArray.
> >
> >  Then, i use StateSet :
> >                
> > mStateOne->setTextureAttributeAndModes(0,mImageTexture,osg::StateAttribute::ON);
> >                mStateOne->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
> >
> >  Once i have load all images, in a method that i call continuosly i'm using:
> >
> >  ....
> >  mImageTexture.get()->setDataVariance(osg::Object::DYNAMIC);
> >  mImageTexture.get()->setResizeNonPowerOfTwoHint(false);       
> > mImageTexture.get()->setImage(mImgFaceArray.at(imageIndexArray));
> >  ....
> >
> >  to change textures at 30 fps.
> >  But, when new image is load, there is a delay that prevent application to 
> > run smoothly like a movie.
> >  I tryed it also with .jpg files, but i get the same delay when i load a 
> > new texture.
> >  I tryed also to use osg::TextureRectangle instead osg::Texture2D, but in 
> > this case i don't see the texture.
> >  Could anyone give me any suggest about?
> >  I'm using openscenegraph 1.2.
> >  Thank in advance.
> >
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> >  [email protected]
> >  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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