Hi Kim, I was wondering if you were able to share your code that does this? What occurred to me was that it would be pretty cool to see this functionality as an extra 'stereo' option for OSG. You make it sound easy... but in my experience, "straight forward" means different things to different people! ;-) Cheers Chris.
> Date: Wed, 2 Apr 2008 15:58:26 +0100 > From: "Kim C Bale" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] Philips WOWvx technology and OpenSceneGraph > To: "OpenSceneGraph Users" <[email protected]> > > It's a fairly straight forward process, you have to send the display a > custom image format. You split the screen in half horizontally, render > your scene normally in the left half and then render a custom depth map > format on the right, I did the depth version using a simple shader, but > I'm sure there are other ways. > > You then have to encode a 32bit (i think?) pattern into the blue pixels > in the first row of framebuffer so that it picks up the WOW format. You > can do that by simply writing the pixels direct to the screen using > osg::DrawPixels and a post render camera. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

