On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote: > Hello OpenSceneGraph community! > > Sorry for spamming the list a bit, but it is not without any reason. We > are using OSG in our game and it really helped us a lot in developing > Zero Ballistics, therefore i really want to thank all the people who > helped making OSG such a stable, mature, flexible but still fast scene > graph library! > > So here it comes: > Our team at QuantiCode is proud to announce that we have released > a public beta version of our game "Zero Ballistics" ! > > The game is designed as a multiplayer online title, featuring some > fast-paced tank action. There are two opposing teams battling each other > with heavily armed and armored tanks. > Players control their tank from the ego-perspective and fire weapons > with a ballistic trajectory at their enemies, which requires a good > aiming skill. Each player can equip his tank with different primary and > secondary wepaons and can choose from a range of additional skills. As > the game progresses, players are able to upgrade their tanks with > weapon, speed and armor enhancements. > > > Please visit our website http://www.zeroballistics.com for > more information and download the client there! > > Hopefully you will enjoy playing our game and you are welcome to post > any feedback to our forum at http://forum.zeroballistics.com
Any ETA on the Linux client? :) > kind regards, > Michael > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org