On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote:
> Hello OpenSceneGraph community!
> 
> Sorry for spamming the list a bit, but it is not without any reason. We 
> are using OSG in our game and it really helped us a lot in developing 
> Zero Ballistics, therefore i really want to thank all the people who 
> helped making OSG such a stable, mature, flexible but still fast scene 
> graph library!
> 
> So here it comes:
> Our team at QuantiCode is proud to announce that we have released
> a public beta version of our game "Zero Ballistics" !
> 
> The game is designed as a multiplayer online title, featuring some 
> fast-paced tank action. There are two opposing teams battling each other 
> with heavily armed and armored tanks.
> Players control their tank from the ego-perspective and fire weapons 
> with a ballistic trajectory at their enemies, which requires a good 
> aiming skill. Each player can equip his tank with different primary and 
> secondary wepaons and can choose from a range of additional skills. As 
> the game progresses, players are able to upgrade their tanks with 
> weapon, speed and armor enhancements.
> 
> 
> Please visit our website http://www.zeroballistics.com for
> more information and download the client there!
> 
> Hopefully you will enjoy playing our game and you are welcome to post 
> any feedback to our forum at http://forum.zeroballistics.com

Any ETA on the Linux client? :)

> kind regards,
> Michael
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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