Hi Guy,
everything is fine, I found the error. I already mentioned in a previous
email.
thanks,
Oliver
Guy schrieb:
Maybe you could send your whole file. The code you inlined here seem
right.
Guy.
------------------------------------------------------------------------
*From:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf Of
*Robert Osfield
*Sent:* Tuesday, April 08, 2008 2:51 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] Two separated subgraphs, 2nd trial
Hi Oliver,
On Tue, Apr 8, 2008 at 1:13 PM, Oliver Kutter <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Hi,
isn't there anybody, who can answer my question (see below)?
I've just re-read you post and can't think of anything to say - as I
really don't know
what specifically is amiss. I'd guess others don't know either.
Try providing a screen shot to tell us what looks wrong then we might
be able to help you.
Robert.
regards
Oliver
Oliver Kutter schrieb:
Hi guys,
I have a question concerning the openscenegraph example "osghud".
I have a similar scene like this example except that I don't want
to display hud text. Instead I want to render some small
coordinate system axes like the ones in 3d studio max in the left
bottom corner.
I still use openscenegraph 1.2, but I think this is not important
for my problem.
Now my graph looks like this: I have a sceneview with a camera, a
root node and the main scene as a child of the root node.
Now I constructed my stuff like the osghud example: I added a new
camera to the root node as a new subgraph and then I added my
coordinates system axes model as a child to that camera so that
the axes and the main scene are not connected.
I set up the viewport of that camera (2nd viewport) to the left
bottom corner with size (100,100) similar to 3d studio max.
Finally, my axes are displayed in the 2nd viewport, but not in the
main scene. That is correct so far.
Now my problem is that not only the axes but also the main scene
is displayed in the 2nd viewport. This shouldn't be like that
because the main scene is not a child of the 2nd camera.
What am I doing wrong?
These are my parameters which I set to the camera:
osg::ref_ptr<osg::Node> _axes =
osgDB::readNodeFile("../data/osg/coordinate_axes.osg");
_camera->setProjectionMatrix(osg::Matrix::perspective(50.0, 1,
0.1, 10000.0));
_camera->setViewport(0,0,100,100);
_camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
_camera->setRenderOrder(osg::CameraNode::POST_RENDER);
_camera->setClearMask(GL_DEPTH_BUFFER_BIT);
_camera->addChild(_axes.get());
_root->addChild(_camera.get());
best regards,
Oliver
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