Thanks Guy

I've looked at gl.h too to find that.

Thanks a lot.

Regard.
   Vincent.

2008/4/8, Guy <[EMAIL PROTECTED]>:
>
>  Here is what I've found in gl.h:
>
>
>
>
>
>
>
> /* PixelFormat */
>
> #define GL_COLOR_INDEX                    0x1900
>
> #define GL_STENCIL_INDEX                  0x1901
>
> #define GL_DEPTH_COMPONENT                0x1902
>
> #define GL_RED                            0x1903
>
> #define GL_GREEN                          0x1904
>
> #define GL_BLUE                           0x1905
>
> #define GL_ALPHA                          0x1906
>
> #define GL_RGB                            0x1907
>
> #define GL_RGBA                           0x1908
>
> #define GL_LUMINANCE                      0x1909
>
> #define GL_LUMINANCE_ALPHA                0x190A
>
>
>
> /* texture */
>
> #define GL_ALPHA4                         0x803B
>
> #define GL_ALPHA8                         0x803C
>
> #define GL_ALPHA12                        0x803D
>
> #define GL_ALPHA16                        0x803E
>
> #define GL_LUMINANCE4                     0x803F
>
> #define GL_LUMINANCE8                     0x8040
>
> #define GL_LUMINANCE12                    0x8041
>
> #define GL_LUMINANCE16                    0x8042
>
> #define GL_LUMINANCE4_ALPHA4              0x8043
>
> #define GL_LUMINANCE6_ALPHA2              0x8044
>
> #define GL_LUMINANCE8_ALPHA8              0x8045
>
> #define GL_LUMINANCE12_ALPHA4             0x8046
>
> #define GL_LUMINANCE12_ALPHA12            0x8047
>
> #define GL_LUMINANCE16_ALPHA16            0x8048
>
> #define GL_INTENSITY                      0x8049
>
> #define GL_INTENSITY4                     0x804A
>
> #define GL_INTENSITY8                     0x804B
>
> #define GL_INTENSITY12                    0x804C
>
> #define GL_INTENSITY16                    0x804D
>
> #define GL_R3_G3_B2                       0x2A10
>
> #define GL_RGB4                           0x804F
>
> #define GL_RGB5                           0x8050
>
> #define GL_RGB8                           0x8051
>
> #define GL_RGB10                          0x8052
>
> #define GL_RGB12                          0x8053
>
> #define GL_RGB16                          0x8054
>
> #define GL_RGBA2                          0x8055
>
> #define GL_RGBA4                          0x8056
>
> #define GL_RGB5_A1                        0x8057
>
> #define GL_RGBA8                          0x8058
>
> #define GL_RGB10_A2                       0x8059
>
> #define GL_RGBA12                         0x805A
>
> #define GL_RGBA16                         0x805B
>
> #define GL_TEXTURE_RED_SIZE               0x805C
>
> #define GL_TEXTURE_GREEN_SIZE             0x805D
>
> #define GL_TEXTURE_BLUE_SIZE              0x805E
>
> #define GL_TEXTURE_ALPHA_SIZE             0x805F
>
> #define GL_TEXTURE_LUMINANCE_SIZE         0x8060
>
> #define GL_TEXTURE_INTENSITY_SIZE         0x8061
>
> #define GL_PROXY_TEXTURE_1D               0x8063
>
> #define GL_PROXY_TEXTURE_2D               0x8064
>
>
>
> For internal texture format there are also definitions in osg/Texture
>
>
>
> In osg/Image:
>
>
>
> enum AllocationMode {
>
>     NO_DELETE,
>
>     USE_NEW_DELETE,
>
>     USE_MALLOC_FREE
>
> };
>
>
>
> Good luck,
>
>  Guy.
>  ------------------------------
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Tuesday, April 08, 2008 2:55 PM
> *To:* osg
> *Subject:* [osg-users] Glenum pixelFormat
>
>
>
> Hi All,
>
> I'm trying to make a osg::Image, but in allocateImage(...) and
> setImage(...) I need :
>
> Pixel format,
> Internal texture format,
> AllocationMode...
>
> But I didn't find any possible values ?!
>
> Where can I find it ?
>
> thanks
>
> Regards,
>    Vincent.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to