Thanks Guy
I've looked at gl.h too to find that.
Thanks a lot.
Regard.
Vincent.
2008/4/8, Guy <[EMAIL PROTECTED]>:
>
> Here is what I've found in gl.h:
>
>
>
>
>
>
>
> /* PixelFormat */
>
> #define GL_COLOR_INDEX 0x1900
>
> #define GL_STENCIL_INDEX 0x1901
>
> #define GL_DEPTH_COMPONENT 0x1902
>
> #define GL_RED 0x1903
>
> #define GL_GREEN 0x1904
>
> #define GL_BLUE 0x1905
>
> #define GL_ALPHA 0x1906
>
> #define GL_RGB 0x1907
>
> #define GL_RGBA 0x1908
>
> #define GL_LUMINANCE 0x1909
>
> #define GL_LUMINANCE_ALPHA 0x190A
>
>
>
> /* texture */
>
> #define GL_ALPHA4 0x803B
>
> #define GL_ALPHA8 0x803C
>
> #define GL_ALPHA12 0x803D
>
> #define GL_ALPHA16 0x803E
>
> #define GL_LUMINANCE4 0x803F
>
> #define GL_LUMINANCE8 0x8040
>
> #define GL_LUMINANCE12 0x8041
>
> #define GL_LUMINANCE16 0x8042
>
> #define GL_LUMINANCE4_ALPHA4 0x8043
>
> #define GL_LUMINANCE6_ALPHA2 0x8044
>
> #define GL_LUMINANCE8_ALPHA8 0x8045
>
> #define GL_LUMINANCE12_ALPHA4 0x8046
>
> #define GL_LUMINANCE12_ALPHA12 0x8047
>
> #define GL_LUMINANCE16_ALPHA16 0x8048
>
> #define GL_INTENSITY 0x8049
>
> #define GL_INTENSITY4 0x804A
>
> #define GL_INTENSITY8 0x804B
>
> #define GL_INTENSITY12 0x804C
>
> #define GL_INTENSITY16 0x804D
>
> #define GL_R3_G3_B2 0x2A10
>
> #define GL_RGB4 0x804F
>
> #define GL_RGB5 0x8050
>
> #define GL_RGB8 0x8051
>
> #define GL_RGB10 0x8052
>
> #define GL_RGB12 0x8053
>
> #define GL_RGB16 0x8054
>
> #define GL_RGBA2 0x8055
>
> #define GL_RGBA4 0x8056
>
> #define GL_RGB5_A1 0x8057
>
> #define GL_RGBA8 0x8058
>
> #define GL_RGB10_A2 0x8059
>
> #define GL_RGBA12 0x805A
>
> #define GL_RGBA16 0x805B
>
> #define GL_TEXTURE_RED_SIZE 0x805C
>
> #define GL_TEXTURE_GREEN_SIZE 0x805D
>
> #define GL_TEXTURE_BLUE_SIZE 0x805E
>
> #define GL_TEXTURE_ALPHA_SIZE 0x805F
>
> #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
>
> #define GL_TEXTURE_INTENSITY_SIZE 0x8061
>
> #define GL_PROXY_TEXTURE_1D 0x8063
>
> #define GL_PROXY_TEXTURE_2D 0x8064
>
>
>
> For internal texture format there are also definitions in osg/Texture
>
>
>
> In osg/Image:
>
>
>
> enum AllocationMode {
>
> NO_DELETE,
>
> USE_NEW_DELETE,
>
> USE_MALLOC_FREE
>
> };
>
>
>
> Good luck,
>
> Guy.
> ------------------------------
>
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Tuesday, April 08, 2008 2:55 PM
> *To:* osg
> *Subject:* [osg-users] Glenum pixelFormat
>
>
>
> Hi All,
>
> I'm trying to make a osg::Image, but in allocateImage(...) and
> setImage(...) I need :
>
> Pixel format,
> Internal texture format,
> AllocationMode...
>
> But I didn't find any possible values ?!
>
> Where can I find it ?
>
> thanks
>
> Regards,
> Vincent.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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