Sorry for that mess :)<неи<неиI solved by removing filtering in 1X1 textures. I simply comment this lines and All works fine.<неиfinalluminance->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D ::LINEAR);<неиfinalluminance->setFilter(osg::Texture2D::MAG_FILTER,osg::Text ure2D::LINEAR)<неиCould someone explain this?<неиThanx bye<неи<неи<неи-----Original Message-----<неиFrom: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim C Bale<неиSent: Wednesday, April 09, 2008 3:36 PM<неиTo: OpenSceneGraph Users<неиSubject: Re: [osg-users] HDR with osg<неи<неиWhat the dickens is all this? :)<неи<неиKim.<неи<неи
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