I just started using OSG and have never used ref_ptr's before, though I've read the "A Short Introduction to the Basic Principles of the Open Scene Graph" and belive I understand the concept. But I wonder if you have any advice on the use of ref_ptr's on OSG objects, and If you use them in some standard way.
I recon all the objects that inherits from "Referenced" should use ref_ptr for safer memory alloction/deleting, but I guess it's just a subjective choice. The tutorials though use "dumb" pointers as in the Basic Geometry example: " ... int main() { ... osg::Group* root = new osg::Group(); osg::Geode* pyramidGeode = new osg::Geode(); osg::Geometry* pyramidGeometry = new osg::Geometry(); " but i guess it's just for simplicity. In the guide "A Short Introduction to the Basic Principles of the Open Scene Graph" on the use of ref_ptr, they first create a node using ref pointer, then they add a node using new, and say: " Line 25 does more or less the same thing as the previous case. The difference is that the geode is allocated with new and added as group's child in a single line of code. This is quite safe, too, because there are not many bad things that can happen in between (after all, there is no in between.) " that may be a little missleading since it's not a smart pointer, and needs to be deleted explicitly. Erlend _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org