Hi Erf,

Quoting [EMAIL PROTECTED]:
> i did get a runtime error at "_localStateSet->setAttribute(getViewport());"
> when calling SceneView->draw if not calling SceneView->cull first.  dont have

Makes sense doesn't it?  If you don't call cull() then draw() is kind-of in an
indeterminate state.

You're not using the API as expected and get an error.
(Is there a reason why you don't call cull()?)

/ulrich
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