On Thu, Apr 10, 2008 at 10:41 AM, <[EMAIL PROTECTED]> wrote: > When I call sceneViewer->cull() first it works like a charm.. But should I > have to?
You always have to call cull() before draw(), even osgViewer::Viewer::renderingTraversals() does this internally. cull() is what culls the scene graph against the view frustum and builds up the rendering data that is traversed in draw(). Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

