On Thu, Apr 10, 2008 at 10:41 AM,  <[EMAIL PROTECTED]> wrote:
> When I call sceneViewer->cull() first it works like a charm.. But should I
> have to?

You always have to call cull() before draw(), even
osgViewer::Viewer::renderingTraversals()
does this internally.  cull() is what culls the scene graph against
the view frustum and builds
up the rendering data that is traversed in draw().

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to