Hi all, I am writing converter from fixed pipeline to glsl. I need to know exact state set of my drawables. For this purpose I have prepared node visitor that uses osg::State to accumulate node states. The visitor at the drawable uses osg::State::captureCurrentState to fetch accumulated state. The problem is that texture modes, texture attributes and uniforms are not copied. How can I access them? All required members of osg::State are protected and there is a lack of accessor methods.
Best Regards, Maciej Krol
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