Hello every one,
I meet a problem when switching to osg 2.33 , multi-sceneviews doesn't work for
2 or more contextes.
I do it like these:
1. build opengl contex by opengl call
2.sceneview.Init()
loop................loop
3.destory sceneview AND releaseAllGLObjects
4.destory context wglDeleteContext
every context has an individual contextid set by
m_sceneview->getState()->setContextID
this works perfect with osg 1.2.
Is there any change may cause this problem? Thanks!
wangmiao
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