Hi Santosh, Just setting the OSG_THREAD_SAFE_REF_UNREF, even to 0 will enable thread safe ref/unref by default. So not having this on suggests a problem somewhere in your app or in the core OSG. As to where, well I can't even hazard a guess, could you please supply a stack trace for the all the threads that the app has spawned. Also could you supply the OS and OSG version and what example apps can be used to reproduce the error. Also details of you hardware configuration would be very useful.
Robert. On Tue, Apr 15, 2008 at 6:24 PM, santosh <[EMAIL PROTECTED]> wrote: > Hi Robert > > In osgviewer application CullThreadPerCameraDrawThreadPerContext > threading model gives segmentation fault. > If I set the enviornment variable OSG_THREAD_SAFE_REF_UNREF=0 it works. > Also in my application this threading model doesn't work. The > application render first frame and then all threads waits at the barrier. > > Is there any problem in this threading model. > > Thanks > Santosh > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

