Hi Jean-Sébastien, This is a very clear and complete explanation.
I'll will try all these to get the best in my case. thanks a lot for these quick answers !! Regards, Vincent. 2008/4/18, Jean-Sébastien Guay <[EMAIL PROTECTED]>: > > Bonjour Vincent, > > > > ok so if I understand well, i can set a second array of coordinate of > > texture. but for that I need the geometry... and i only can get the > > drawable from a geode... so how can I get the geometry ? > > > Use a NodeVisitor to get to the geode you want (only you can know which > one you want, either by name or any other trait, or just find any > geode), and then get its drawables and check to see if they're instances > of osg::Geometry. > > Check the examples for uses of NodeVisitor to find a node. > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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