Hi Jean-Sébastien,

This is a very clear and complete explanation.

I'll will try all these to get the best in my case.

thanks a lot for these quick answers !!

Regards,
   Vincent.

2008/4/18, Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
> Bonjour Vincent,
>
>
> > ok so if I understand well, i can set a second array of coordinate of
> > texture. but for that I need the geometry... and i only can get the
> > drawable from a geode... so how can I get the geometry ?
>
>
> Use a NodeVisitor to get to the geode you want (only you can know which
> one you want, either by name or any other trait, or just find any
> geode), and then get its drawables and check to see if they're instances
> of osg::Geometry.
>
> Check the examples for uses of NodeVisitor to find a node.
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                 http://www.cm-labs.com/
>                          http://whitestar02.webhop.org/
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>
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