Hi, Mike,

Mike Greene wrote:
> While this did stop the messages from coming to the screen about the 
> texture being resized, it did NOT seem to speed things up. I have two 
> sets of texture sequences - one that is 800 x 600 and one that is 1024 
> x 512. The latter probably runs 10 times faster, even though there is 
> more pixel information in the file.

Does your hardware support the ARB_texture_non_power_of_two extension?  
If not, the textures will get resized anyway.

You can also try using osg::TextureRectangle instead.  The only issue 
here is that you'll have to switch to non-normalized texture coordinates 
for your geometry.


--"J"
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to