Hi all, This is my new dilemma :
I got a geode. It can be a sphere, a cube, or a more complex geometry... I made a texture, and I need to put it on the node, as a second texture. The dilemma is : how to configure texture (coords, wrapping, texturecubemap, TextureRectangle, ...) to get a good result on any geode (not how to put it but how to configure it to get a good mapping) ? (on a geometry representing something similar as a cube, osg::TextureRectangle give some good results, but on a more complicated geode, it does not do something fine.) Thanks
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