Hi all,

This is my new dilemma :

I got a geode. It can be a sphere, a cube, or a more complex geometry...
I made a texture, and I need to put it on the node, as a second texture.

The dilemma is  : how to configure texture (coords, wrapping,
texturecubemap, TextureRectangle, ...) to get a good result on any geode
(not how to put it but how to configure it to get a good mapping) ?

(on a geometry representing something similar as a cube,
osg::TextureRectangle give some good results, but on a more complicated
geode, it does not do something fine.)

Thanks
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