Hi Robert, Thanks for your answer, I'll look at an other way to do it.
Regards. Vincent. 2008/4/21, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Vincent, > > How to map new tex coords to a model is really something that you need > to decide upon, be it by doing it in a modeller, or be computing them > yourself, or use a tex gen model. I can't personally offer you any > advice on what to use, the best I can suggest is go learn about tex > coord generation is done for various different model types by trawling > the web, the OSG doesn't do anything special, it just passes data to > OpenGL so general texts should suffice. > > Robert. > > > On Mon, Apr 21, 2008 at 4:02 PM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > This is my new dilemma : > > > > I got a geode. It can be a sphere, a cube, or a more complex geometry... > > I made a texture, and I need to put it on the node, as a second texture. > > > > The dilemma is : how to configure texture (coords, wrapping, > > texturecubemap, TextureRectangle, ...) to get a good result on any geode > > (not how to put it but how to configure it to get a good mapping) ? > > > > (on a geometry representing something similar as a cube, > > osg::TextureRectangle give some good results, but on a more complicated > > geode, it does not do something fine.) > > > > Thanks > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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