Hi Robert,

Thanks for your answer, I'll look at an other way to do it.

Regards.

Vincent.

2008/4/21, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Vincent,
>
> How to map new tex coords to a model is really something that you need
> to decide upon, be it by doing it in a modeller, or be computing them
> yourself, or use a tex gen model.  I can't personally offer you any
> advice on what to use, the best I can suggest is go learn about tex
> coord generation is done for various different model types by trawling
> the web, the OSG doesn't do anything special, it just passes data to
> OpenGL so general texts should suffice.
>
> Robert.
>
>
> On Mon, Apr 21, 2008 at 4:02 PM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > This is my new dilemma :
> >
> > I got a geode. It can be a sphere, a cube, or a more complex geometry...
> > I made a texture, and I need to put it on the node, as a second texture.
> >
> > The dilemma is  : how to configure texture (coords, wrapping,
> > texturecubemap, TextureRectangle, ...) to get a good result on any geode
> > (not how to put it but how to configure it to get a good mapping) ?
> >
> > (on a geometry representing something similar as a cube,
> > osg::TextureRectangle give some good results, but on a more complicated
> > geode, it does not do something fine.)
> >
> > Thanks
> >
> >
>
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> >
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> >
> >
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