I have a osg objects (Drawables, StateAttributes ( Texture2D) Image, Arrays) that need frequent update's, do I have to set datavariance DYNAMIC on all of those objects?
For example a Geode has Geometry of type DrawArrays and Vec3Array, do i set DYNAMIC on all four objects in addition to set dirty() dirtyBound() and dirtyDisplayList() or else the update will not be noticed by the scenegraph, etc bounding box will not be recalculated, displaylists not recreated..? Is it not easier if osg implmented so that a dirty flag is set each time an object's value set? Erlend
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