On Thu, Apr 24, 2008 at 4:22 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > HI Steve, > > It's much more likely that near plane clipping is at fault than > culling, unless your bounding volume for the point clouds is not > correct.
I should clarify, when I said "near plane clipping is at fault" I didn't mean to imply that it might be a bug lurking, but that even normal near plane clipping by can result in parts of the scene looking like they are being culled. The near and far planes are totally under your control so if you want you can set them explictly to what you want. So rather than a bug is just an aspect of OpenGL/OSG rendering that one has to be aware of and mange accoridingly. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

