Thanks for the input. I first tried using GL_TRIANGLES, incorrect
output was 2 triangles.  Then I read Glenn's response and tried my
code on a different computer, and it worked fine.

So now I'm left wondering what is wrong with my computer?  I deleted
osg and rebuilt ver 2.2.0, updated the driver for my Nvidia GeForce
8600GTS, still no success.  Are their any known issues simialr to
this?

I've attached screen shots of setBoundaryOnly=false, and using
GL_Triangles with no tessellation .

Other specs on my computer: Intel core 2 quad, 4gb ram, Windows XP
32bit, 2x19" NEC LCDs

Thanks,
Rick

<<attachment: BoundaryOnly_False.gif>>

<<attachment: Triangles.gif>>

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to