On Fri, Apr 25, 2008 at 5:22 PM, Karl Heijdenberg <[EMAIL PROTECTED]> wrote: > Hi again, > > Really nice work with putting together the OSG 2.4.0 release! > Now I have also tested 2.4.0 and it has the same behaviour concering this > problem. > > So my question about how to identify the camera being traversed remains.
I have to be honest, I don't know what is amiss, the RenderInfo/View pointers should have the camera, and ideally the NodePath would have the Camera topmost as well. It has been my intention that this would be the way to get the current camera during the draw traversal. This used to work, but I haven't tested for a year - the OSG is a big library and not all parts are used heavily used all the time - you case is such as an example I'm afraid. I'm busy in prep for training course right now so can't go investing the code so the best I can recommend is that you dive into SceneView/osgViewer and see if you can spot what is amiss. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

