Hello Steve: Glad I can help some :).
I plan on doing the windows build as well but have only done the MAC. I have also only tested with a few Google Collada models so I don't think I hit everything. Would need others to pound it to see if we missed anything. For instance, the texture material load requires us to now unencode a uri to a local native name and I am not sure if that is used in other parts of the dae plugin. I have not tested writing so we may have to add a nativeToUri utility call( found in daeUtil.h) for encoding to a URI any files with spaces and special symbols. In the reader I saw some conditionals for WIN32. I only made mods to what I could test here. The testing stage for the modification is in it's infancy and needs more testing before we can probably say its valid. The tgz file I sent to the submissions is the modifications I have so far and it for the ingest testing for some of the dae models in google seems to work and I have not seen any anomalies yet. Let me know when the DOM 21 is tagged. I'll build for the MAC. Do you know if there is support to build universal. Right now I build on a ppc and then the intel then I lipo them together. Take care Garrett On Apr 29, 2008, at 2:20 PM, [EMAIL PROTECTED] wrote: > Hey Garrett, thanks a ton for this work. I'd been planning to bring > OSG > up to DOM 2.0 myself at some point, but it looks like that's taken > care > of with your patch. Thanks! > > Does your patch bring platforms other than Mac up to DOM 2.0 also? I > vaguely recall that the OSG Collada plugin had different build setups > for different platforms, so there might be multiple places where > changes > need to be made to get all the platforms up to DOM 2.0. > > One other thing. Due to some problems that were discovered in DOM 2.0 > I'm doing a 2.1 release sometime in the next few days. This release > doesn't contain any breaking changes, so I think all we'll need to > do is > update the DOM lib name to '21' instead of '20'. > > Steve > > Garrett Potts wrote: >> Hello Robert: >> >> I wanted to tar up the dae and call it maybe dae2 for the collada 2.0 >> tag release they have. Do you want me to send to you or send to the >> osg-submissions? >> >> >> Take care >> >> Garrett >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

