Hi,

you could have a look at the osgstereomatch example, see also the 
readme. I'm not sure what you mean by the "dynamic", but the example 
uses ping-pong using a shader parameter.

jp

Roman Grigoriev wrote:
> Hi guys!
> 
> Could you please advise me how to make dynamic ping pong rendering using 
> osg2.4
> 
> I tried but it doesn’t work.
> 
> tex1 and tex2 – textures for rendering.
> 
> So I need in even frames:
> 
> Camera->setRenderTargetImplementation(osg::Camera::FrameBufferObject);
> 
> Camera->attach(osg::Camera::COLOR_BUFFER,tex1)
> 
> Camerastateset->setTextureAttributeAndModes(0,tex2,osg::StateAttribute::ON);
> 
> In odd frames:
> 
> Camera->setRenderTargetImplementation(osg::Camera::FrameBufferObject);
> 
> Camera->attach(osg::Camera::COLOR_BUFFER,tex2)
> 
> Camerastateset->setTextureAttributeAndModes(0,tex1,osg::StateAttribute::ON);
> 
> Thanx in advance
> 
>  
> 
>  
> 
> 
> ------------------------------------------------------------------------
> 
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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