Hi all,
I'm trying to write a program which takes multiple images and
projectively textures a scene with them. The images are taken at
different locations within the scene, and I'd like to have the scene
rendered with the result from projecting all the images onto the world
geometry.
I've got a shader and code base which can project a single image
onto geometry, but I'm not entirely certain how to extend this to
multiple images. Multiple cameras seems like the right idea, except that
I don't see how to grab the correct transforms and textures for a given
camera and apply them to the scene in order. Any suggestions?
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