Are you running out of memory, and starting to use virtual memory? ________________________________ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DC Fennell Sent: Monday, May 05, 2008 12:33 PM To: Public OpenSceneGraph Users discussion list. Subject: [osg-users] OSG Static Libraries
Hello, I've built OSG core and plug-in libraries statically. The performance I get is quite a bit slower than using DLLs. It would seem that the performance should be equal, if not better using the static libraries. I followed the instructions from the link below. http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink Besides the OSG_LIBRARY_STATIC preprocessor command added using CMAKE, I had to add OPENTHREADS_EXPORTS to the core and plug-in libraries to avoid compile warnings/errors in the main application. Has anyone else gone the static library route? If so, was there any noticeable differences in performance? Any ideas on what I am doing wrong to get such poor performance. I'm talking about less than half the performance as with the DLLs. Thanks.
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