I don't believe it's a memory issue.

I'm using Visual Studio 9.

The performance improved quite a bit when I set the Buffer Security Check to 
"No" in the Code Generation, and with default Release optimizations. 

Setting other optimizations does not show any improvement. Using Whole Program 
Optimization increases the size of the libraries to an unusable size.

  ----- Original Message ----- 
  From: Zach Deedler 
  To: OpenSceneGraph Users 
  Sent: Monday, May 05, 2008 4:47 PM
  Subject: Re: [osg-users] OSG Static Libraries


  Are you running out of memory, and starting to use virtual memory?

   


------------------------------------------------------------------------------

  From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DC Fennell
  Sent: Monday, May 05, 2008 12:33 PM
  To: Public OpenSceneGraph Users discussion list.
  Subject: [osg-users] OSG Static Libraries

   

  Hello,

   

  I've built OSG core and plug-in libraries statically. The performance I get 
is quite a bit slower than using DLLs. It would seem that the performance 
should be equal, if not better using the static libraries. I followed the 
instructions from the link below.

   

  
http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/Win32StaticLink

   

  Besides the OSG_LIBRARY_STATIC preprocessor command added using CMAKE, I had 
to add OPENTHREADS_EXPORTS to the core and plug-in libraries to avoid compile 
warnings/errors in the main application.

   

  Has anyone else gone the static library route? If so, was there any 
noticeable differences in performance? Any ideas on what I am doing wrong to 
get such poor performance. I'm talking about less than half the performance as 
with the DLLs.

   

  Thanks.



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