There are many collision detection libraries out there. Licensing and
difficulty of integration are the big issues.
google collision detection
http://www.cs.unc.edu/~geom/collide/
http://www.win.tue.nl/~gino/solid/

Brian

[EMAIL PROTECTED] wrote: -----


To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
From: "Mrs. Mister" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 05/06/2008 06:08AM
Subject: Re: [osg-users] Collision detection and Distance measuring in OSG

hello again,

thx for answering, but i need geometry to geometry collision detection
and minimal distance computation. do you know any library which can
handle that?

bye
henry

Gordon Tomlinson wrote:
>  You don't really need a another library to workout the distance between
2
> geodes or points
> It's a straight forward calculation.
>
> Simple get the positions of the geometries center or collision points
>
> distance =  sqrt( square( start[0] - end[0] ) + square( start[1] - end
[1] )
> + square( start[2] - end[2] ) );
>
>
> Depending on the collision detection you want, simple isector collions
works
> and is quite fast and provide in OSG
> See the exmaple for various different methods
>
> Now if you want geometry to geometry collison detection then you will
need
> to handle that either your self or through some 3rd party code
>
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mrs.
Mister
> Sent: Monday, May 05, 2008 12:23 PM
> To: osg-users@lists.openscenegraph.org
> Subject: [osg-users] Collision detection and Distance measuring in OSG
>
> hello,
>
> i want to do collision detection and distance measurung in osg between
> geodes. can someone advise me to a library which has been prooved with
osg.
> so that i can start up working.
>
> i just tried SWIFT++ (http://www.cs.unc.edu/~geom/SWIFT++/) which can
handle
> distances. but the source is very old and a "make" doesnt compile without
> own chnages of the swift++ source. it compiles, but the program segfaults
in
> the swift library.
>
> now im stuck.
>
> i did:
> tesselate geodes and get a array of vertices of triangles. this i fed
into
> the collision/distance library to use their functions.
>
> maybe someone has an idea.
>
> bye
> henry
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