Henry,

You are probably on your own with this, unless someone else has integrated
those specific libraries in their OSG application. I haven't looked into
them because of their license.

Good luck.

Brian

[EMAIL PROTECTED] wrote: -----


To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
From: "Mrs. Mister" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 05/06/2008 10:39AM
Subject: Re: [osg-users] Collision detection and Distance measuring in OSG

hello again,

thx Brian, i looked at those but they dont have distance
measuring.

i found something that supports collision and distance measuring:
http://www.cs.unc.edu/~geom/SSV/

i intgerated it, but dont know if i made this good.
i can check for collision of tri-meshes and get minimum distance
and distance tolerance querys.

if anyone want to look at the code and help with my integration issues
just write a mail - i think its good basis, but im not long programming
in osg.

byebye
henry

Brian R Hill wrote:
> There are many collision detection libraries out there. Licensing and
> difficulty of integration are the big issues.
> google collision detection
> http://www.cs.unc.edu/~geom/collide/
> http://www.win.tue.nl/~gino/solid/
>
> Brian
>
> [EMAIL PROTECTED] wrote: -----
>
>
> To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
> From: "Mrs. Mister" <[EMAIL PROTECTED]>
> Sent by: [EMAIL PROTECTED]
> Date: 05/06/2008 06:08AM
> Subject: Re: [osg-users] Collision detection and Distance measuring in
OSG
>
> hello again,
>
> thx for answering, but i need geometry to geometry collision detection
> and minimal distance computation. do you know any library which can
> handle that?
>
> bye
> henry
>
> Gordon Tomlinson wrote:
>>  You don't really need a another library to workout the distance between
> 2
>> geodes or points
>> It's a straight forward calculation.
>>
>> Simple get the positions of the geometries center or collision points
>>
>> distance =  sqrt( square( start[0] - end[0] ) + square( start[1] - end
> [1] )
>> + square( start[2] - end[2] ) );
>>
>>
>> Depending on the collision detection you want, simple isector collions
> works
>> and is quite fast and provide in OSG
>> See the exmaple for various different methods
>>
>> Now if you want geometry to geometry collison detection then you will
> need
>> to handle that either your self or through some 3rd party code
>>
>>
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Mrs.
> Mister
>> Sent: Monday, May 05, 2008 12:23 PM
>> To: osg-users@lists.openscenegraph.org
>> Subject: [osg-users] Collision detection and Distance measuring in OSG
>>
>> hello,
>>
>> i want to do collision detection and distance measurung in osg between
>> geodes. can someone advise me to a library which has been prooved with
> osg.
>> so that i can start up working.
>>
>> i just tried SWIFT++ (http://www.cs.unc.edu/~geom/SWIFT++/) which can
> handle
>> distances. but the source is very old and a "make" doesnt compile
without
>> own chnages of the swift++ source. it compiles, but the program
segfaults
> in
>> the swift library.
>>
>> now im stuck.
>>
>> i did:
>> tesselate geodes and get a array of vertices of triangles. this i fed
> into
>> the collision/distance library to use their functions.
>>
>> maybe someone has an idea.
>>
>> bye
>> henry
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

>
> This is a PRIVATE message. If you are not the intended recipient, please
> delete without copying and kindly advise us by e-mail of the mistake in
> delivery. NOTE: Regardless of content, this e-mail shall not operate to
> bind CSC to any order or other contract unless pursuant to explicit
written
> agreement or government initiative expressly permitting the use of e-mail
> for such purpose.
>
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

This is a PRIVATE message. If you are not the intended recipient, please
delete without copying and kindly advise us by e-mail of the mistake in
delivery. NOTE: Regardless of content, this e-mail shall not operate to
bind CSC to any order or other contract unless pursuant to explicit written
agreement or government initiative expressly permitting the use of e-mail
for such purpose.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to