If you want to change the position / orientation of this node and its
children as in a shoulder of an arm then is really  HAS to be a
transformation node and not a basic group or node
 
What's is the issue with using a transform node for what it is designed to
do ?

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
Sent: Tuesday, May 06, 2008 9:28 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Some 'osg::Geode' that can be transformed should
bemade as 'osg::MatrixTransform'?


Hi,

osg::group inherit from osg::node, so a group is a node.

Is it your question ? or it is more complicated ?


2008/5/6 Jeongseok Lee <[EMAIL PROTECTED]>:


Hi all.

This is my first question to all of you.

So, it's very naive question. J

 

I'm developing 3D robot dynamics simulator.

There are links of robot in that simulator. And the links can move
(transform). So I used 'osg::MatrixTransform'. But this a kind of
osg::Group. I wanna make link as 'osg::Node'.

How am I suppose to do?

 

================================================================

Jeongseok Lee

MS Candidate

Robotics Laboratory

School of Mechanical & Aerospace Engineering

Seoul National University

Tel : +82-2-880-7149

Cell : +82-10-8958-3791

E-mail :  <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED]


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