Hello Everybody,

I get lots of memory leak reports when I use OSG within MFC framework (VS
8). Even when I run osgviewerMFC example.

What do I miss?

Another point is that I need to use single frame rendering instead of
simulation loop (steady scenes in MFC views). Would it be ok if I simply
call viewer::frame() for each incoming paint request ?

Thanks a lot for the reading,

Can Oguz
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