Thank you very much for the detailed and quick answer. I'm checking out what
was written before.

Any words about the single frame rendering issue?

Best Regards,

Can

2008/5/7 Gordon Tomlinson <[EMAIL PROTECTED]>:

>  There is a known issue/BUG  with MFC, were MFC makes a call to
> _CrtDumpMemoryLeaks() in the  destructor of the  _AFX_DEBUG_STATE, followed
> by _CrtSetDbgFlag()  which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor
> disabling memory  leak test at *true* program exit)  This  destructor is
> called at exit (i.e. atexit()), but before
> statics residing in dlls  and others are destroyed,  resulting in many false
> memory leaks are reported
>
> As to fix any real memory leaks, you have the source ... also you can do a
> google to see how others have gotten around this issue to get at any real
> leaks.
>
>
> The MFC memory leak will not go away as Microsoft have no reason to fix it(
> it been there for many years) as MFC is a deprecated API as far as they are
> concerned
>
> also see
>
> http://www.mail-archive.com/[EMAIL PROTECTED]/msg11253.html
>
> http://www.mail-archive.com/[EMAIL PROTECTED]/msg08551.html
>
>
>
> Regards
>
> Gordon
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Can T. Oguz
> *Sent:* Wednesday, May 07, 2008 9:13 AM
> *To:* osg-users@lists.openscenegraph.org
> *Subject:* [osg-users] Leaks
>
>   Hello Everybody,
>
> I get lots of memory leak reports when I use OSG within MFC framework (VS
> 8). Even when I run osgviewerMFC example.
>
> What do I miss?
>
> Another point is that I need to use single frame rendering instead of
> simulation loop (steady scenes in MFC views). Would it be ok if I simply
> call viewer::frame() for each incoming paint request ?
>
> Thanks a lot for the reading,
>
> Can Oguz
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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