Thank you very much for the detailed and quick answer. I'm checking out what was written before.
Any words about the single frame rendering issue? Best Regards, Can 2008/5/7 Gordon Tomlinson <[EMAIL PROTECTED]>: > There is a known issue/BUG with MFC, were MFC makes a call to > _CrtDumpMemoryLeaks() in the destructor of the _AFX_DEBUG_STATE, followed > by _CrtSetDbgFlag() which sets it to ~_CRTDBG_LEAK_CHECK_DF (therefor > disabling memory leak test at *true* program exit) This destructor is > called at exit (i.e. atexit()), but before > statics residing in dlls and others are destroyed, resulting in many false > memory leaks are reported > > As to fix any real memory leaks, you have the source ... also you can do a > google to see how others have gotten around this issue to get at any real > leaks. > > > The MFC memory leak will not go away as Microsoft have no reason to fix it( > it been there for many years) as MFC is a deprecated API as far as they are > concerned > > also see > > http://www.mail-archive.com/[EMAIL PROTECTED]/msg11253.html > > http://www.mail-archive.com/[EMAIL PROTECTED]/msg08551.html > > > > Regards > > Gordon > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Can T. Oguz > *Sent:* Wednesday, May 07, 2008 9:13 AM > *To:* osg-users@lists.openscenegraph.org > *Subject:* [osg-users] Leaks > > Hello Everybody, > > I get lots of memory leak reports when I use OSG within MFC framework (VS > 8). Even when I run osgviewerMFC example. > > What do I miss? > > Another point is that I need to use single frame rendering instead of > simulation loop (steady scenes in MFC views). Would it be ok if I simply > call viewer::frame() for each incoming paint request ? > > Thanks a lot for the reading, > > Can Oguz > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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