Dear all,

I have (x, y, z, h, p, r) For an object.
I use them as follwing 
positionAttitudeTransform->setPosition(osg::Vec3(x, y, z));
positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ; 

How can i build a second "positionAttitudeTransform" contain the
inverse of the first one so when i but the first under the second the
node will return to origin. 

Thanks,

Ahmed Nawar
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to