Dear all, I have (x, y, z, h, p, r) For an object. I use them as follwing positionAttitudeTransform->setPosition(osg::Vec3(x, y, z)); positionAttitudeTransform->setAttitude(DOSGUtil::euler_to_quat( h,p,r)) ;
How can i build a second "positionAttitudeTransform" contain the inverse of the first one so when i but the first under the second the node will return to origin. Thanks, Ahmed Nawar _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org