Hi Rahul,

The fusion distance is used to control the computed eye separation when in
stereo mode.

This is useful for items like the osgGA::TrackballManipulator or
TerrainManipulator
so that we you view models with them the fusion distance is set the distance to
centre of rotation which in tern means the eye offsets automatically update to
ensure the centre of rotation sites on the image plane.

Robert.

On Thu, May 8, 2008 at 7:43 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
> Hi all,
>  How does osgUtil::SceneView::setFusionDistance
>  <cid:[email protected]> (FusionDistanceMode
>  <cid:[email protected]> mode, float value=1.0f)
>  affects the Stereo Rendering.
>  best regards
>  RJ
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>
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