Hi Robert, Ideally I would do this at a higher level, I am just new to OSG in general, so I took the first path I found that would do what I needed. Setup is actually done above the CompositeViewer in my prototype and I would like to do the entire process at that level. I was looking at making a CompositedViewer class that handled all the details I do outside the existing viewer structure.
Thanks for the pointer on renderstages/renderbins. I will begin looking at that latter today and see what I can do with them. - Jason On Wed, May 7, 2008 at 8:57 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Jason, > > Compositing is topic that I haven't personally tackled yet, but am > very curious about it, and something I something that osgViewer could > probably evolve to help out with it. I say evolve as it doesn't have > an explicit support for it right now, but in terms of functionality > compositing is a high level feature that depends upon the hardware > setup rather than the scene itself, so is natural to implement it at > the higher level of the viewer, rather than embedded in the scene > graph. It would be nice to have composite support as a configurable > feature of osgViewer just like management of multiple graphics > context/displays. > > To implement what you need right now it might well be best to > modify/subclass osgUtil::RenderStage/RenderBin to provide the hooks > you require as its the object in the rendering backend that does the > rendering. I'm open to see required changes merged into the core > OSG, with a view to see compositing support make its way into a core > feature of osgViewer. > > Robert. > > On Wed, May 7, 2008 at 3:48 PM, Jason Baurick <[EMAIL PROTECTED]> wrote: > > Hi Robert, > > > > I'm implementing various sort-last compositing methods using OSG. For > depth > > compositing you need to composite after the opaque data has been rendered > > but before the transparent data has been rendered. Compositing is > actually > > done with buffer transfers Read Pixels, Texture Images, PBOs, etc... > > > > Since each view has to do different work I just added Geodes with custom > > drawables to the scene graph which do the required GL action. The > problem > > with this method is I'm adding at least one node for each GPU I want to > work > > with, in some sort-last cases multiple nodes per GPU. This is not a > clean > > implementation in my opinion. So I am looking for other ideas on how I > can > > insert operations in-between rendering bins. > > > > - Jason > > > > > > On Wed, May 7, 2008 at 2:59 AM, Robert Osfield <[EMAIL PROTECTED] > > > > wrote: > > > Hi Jason, > > > > > > What do types of operations are you looking to do? > > > > > > Robert. > > > > > > > > > > > > > > > On Mon, Apr 28, 2008 at 9:58 PM, Jason Baurick <[EMAIL PROTECTED]> > wrote: > > > > Hi, > > > > > > > > I recently started working with OSG and I have what is hopefully a > > simple > > > > question. I have a composite viewer with two views, I want to > perform > > an > > > > action on the buffers in each view between the opaque rendering and > the > > > > transparent rendering, each view needs to perform a different action. > > > > Currently to make this work I added two nodes to my scene graph, > culled > > out > > > > one for each view and then stuck them in a renderbin between the > opaque > > and > > > > transparent bins. So I guess what I'm asking is if there is a > simpler > > way > > > > to do this? I tried setting up camera callbacks, but this happens at > > the > > > > wrong point, my next thought would be to overload the draw traversal. > > > > > > > > Any suggestions would be welcomed, thank you in advance. > > > > > > > > -- > > > > --Jason Baurick > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > -- > > --Jason Baurick > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- --Jason Baurick
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