Hi!
Thanks for the quick response :-)
You could help yourself if you just add the correct
depth attribute to the parent of your node which
should be faded out. For example:
A is to fade out. P is parent of A, then you do:
A->stateattribute->(new osg::Depth(0,1,false)) // or
whatever you had before
> P->addChild(A)
> P->stateattribute(new osg::Depth()) // or whatever are
> correct values for proper depth handling.
Unfortunately, I already tried that (sorry I didn't mention it in my
original posting...)
I tried adding osg::Depth() to the immediate parent and to the top node
of my scene graph, but it doesn't make any difference.
regards
christian
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