Hi,

can you give me the procedure to install quicktime plugins for window XP.

I try to generate the project with CMake and the quicktime sdk for windows,
but the project did not generate. I used the QTMLClient.lib in the section
QUICKTIME_LIBRARY.

thanks

Alex

2008/5/9 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Alexandre,
>
> Doing a texture->setImage(image) will do unref the old image before
> assigning and ref'ing the new one, so memory management should work
> just fine.  The memory leak you are percieving is almost certainly not
> down to the core OSG code like Texutre::setImage.  I'd recommend that
> you double check you own code, and also how you are monitoring the
> memory leak, as sometime the memory tracking tools produce false
> positives.
>
> As a general comment, I'd also recommend use osg::ImageStream (as
> subclass from osg::Image) as a base for streamed images, the xine and
> quicktime plugins both have movie reading code that provide their own
> subclass from osg:::ImageStream so have a look at these for
> inspiration.
>
> Robert.
>
> On Fri, May 9, 2008 at 6:34 PM, alexandre amyot murray
> <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > please forgive my english...
> >
> > I'm developping an interractive application where people's movement
> affect
> > the content of a 3D scene. Somewhere in the appication, when people move,
> > planty of small insects appears and follow their hands. I modelized these
> > insects by a small square plane on wich I apply a sequence of PNG image
> to
> > give them life. I use texture rectangle to display the images. I made my
> own
> > class that manage the sequence of PNG images. So when I make a call to
> > MyOwnStreamingClass.getNextFrameToDisplay(), it returns me the next image
> to
> > display.
> >
> > To change the image of the textureRectangle of each insect, I do the
> > following :
> >
> > --   AInsectTextureRectangle.setImage(
> > MyOwnStreamingClass.getNextFrameToDisplay() );
> >
> > But this way, I got a memory leak. I tought that a call to
> texture.setImage
> > would delete the last image and replace it by the new one., but it don't
> > seems to.
> > So I try another way to change the image :
> >
> > --   osg::Image* nextImage = MyOwnStreamingClass.getNextFrameToDisplay();
> >
> > --   osg::Image* textureImage = AInsectTextureRectangle.getImage();
> > --   textureImage.setImage( ...,   ...,  nextImage .data(), ... );
> >
> > But it doesn't work either, in fact I got a runtime error this way.
> >
> > So I would like too know how I should proceed ?
> >
> > The PNG images are of size 40x40 and a sequence is made of 100 images. I
> can
> > have like 50 insects at the same time in the scene.
> >
> > Thanks in advance
> >
> > Alexandre
> >
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> >
> >
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