Hi, can you give me the procedure to install quicktime plugins for window XP.
I try to generate the project with CMake and the quicktime sdk for windows, but the project did not generate. I used the QTMLClient.lib in the section QUICKTIME_LIBRARY. thanks Alex 2008/5/9 Robert Osfield <[EMAIL PROTECTED]>: > Hi Alexandre, > > Doing a texture->setImage(image) will do unref the old image before > assigning and ref'ing the new one, so memory management should work > just fine. The memory leak you are percieving is almost certainly not > down to the core OSG code like Texutre::setImage. I'd recommend that > you double check you own code, and also how you are monitoring the > memory leak, as sometime the memory tracking tools produce false > positives. > > As a general comment, I'd also recommend use osg::ImageStream (as > subclass from osg::Image) as a base for streamed images, the xine and > quicktime plugins both have movie reading code that provide their own > subclass from osg:::ImageStream so have a look at these for > inspiration. > > Robert. > > On Fri, May 9, 2008 at 6:34 PM, alexandre amyot murray > <[EMAIL PROTECTED]> wrote: > > Hi, > > > > please forgive my english... > > > > I'm developping an interractive application where people's movement > affect > > the content of a 3D scene. Somewhere in the appication, when people move, > > planty of small insects appears and follow their hands. I modelized these > > insects by a small square plane on wich I apply a sequence of PNG image > to > > give them life. I use texture rectangle to display the images. I made my > own > > class that manage the sequence of PNG images. So when I make a call to > > MyOwnStreamingClass.getNextFrameToDisplay(), it returns me the next image > to > > display. > > > > To change the image of the textureRectangle of each insect, I do the > > following : > > > > -- AInsectTextureRectangle.setImage( > > MyOwnStreamingClass.getNextFrameToDisplay() ); > > > > But this way, I got a memory leak. I tought that a call to > texture.setImage > > would delete the last image and replace it by the new one., but it don't > > seems to. > > So I try another way to change the image : > > > > -- osg::Image* nextImage = MyOwnStreamingClass.getNextFrameToDisplay(); > > > > -- osg::Image* textureImage = AInsectTextureRectangle.getImage(); > > -- textureImage.setImage( ..., ..., nextImage .data(), ... ); > > > > But it doesn't work either, in fact I got a runtime error this way. > > > > So I would like too know how I should proceed ? > > > > The PNG images are of size 40x40 and a sequence is made of 100 images. I > can > > have like 50 insects at the same time in the scene. > > > > Thanks in advance > > > > Alexandre > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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