Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich: > Hi, > > On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote: > > I would like to use blender to create my 3D models. Is that possible to > > use blender files .blend with osg? > > I compiled by myself osg by using Cmake for the configuration of the > > Visual studio project. I found no mention about blender during this > > configuration step. > > After the compilation, there exist in the generated plugin folder the > > file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I > > don't find anything about blender. > > > > Could anybody help me? > > Some people from the flightgear comunity use an exporter to ac3d. > In theory the osg exporter can do a better job due to various limitations > of the ac3d format. But I have never tried one of them. So you might just > try ... > > Greetings > > Mathias
Hello, I made positive experience with the OBJ export. Vertices, normals, texture coordinates and materials are exported and can be correctly loaded by OSG. Regards, Benjamin > > -- > Dr. Mathias Fröhlich, science + computing ag, Software Solutions > Hagellocher Weg 71-75, D-72070 Tuebingen, Germany > Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org