Hi Jeremy,

I wanted to try out your lib, but I have problems
regarding to the cmake build system.

First problem is, if you have osg installed not under
standard directory. I have then manually to specify
the cmake_include and cmake_lib paths.

maybe you could take a look into CMake build system of
osgPPU, which I have tried to improve for simpler use.

Examples do compiles, however I have seg faults and
cannot run them. The gdb says it is somewhere on the
osg side (osg::Node::setNodeMask). However since osg
works fine, I assume that there are somewhere zero
pointers in use.;(
I am now compiling osg in debug mode, to find out what
happens. Maybe I let you know later, what is the
status.


Best regards,
Art

P.S. Change the line with ccmake .. in README to cmake
.., because this is actually what one has to call ;)



--- Jeremy Moles <[EMAIL PROTECTED]> schrieb:

> I've put the (hopefully!) final version of a
> separate osgWidget up on
> the googlecode site:
> 
>       http://osgwidget.googlecode.com
> 
> This means that I feel like I'm getting closer to
> the point where it
> would make sense to submit osgWidget to Robert to
> see how he feels about
> inclusion into the main trunk, with ongoing
> development there instead.
> This will expose far more eyeballs to osgWidget's
> codebase, which can
> only be good as development continues.
> 
> The next version (I'll call 0.2.0 for now) will be
> the one I submit, and
> I'm going to construct a serious TODO list of items
> on the website
> project page of things I want to accomplish prior to
> this. I can't say
> how long this will take, but hopefully no longer
> than about two weeks or
> so...
> 
> This also means I'll probably make a few posts
> within the next two weeks
> asking questions regarding some outstanding issues,
> soliciting design
> opinions, etc. I only even mention this so that
> folks don't think I'm
> spamming the lists. :)
> 
> Keep in mind that even if Robert is feeling brave
> enough to allow this
> code to sneak in, it won't nearly be "feature
> complete." The goal,
> however, isn't to provide a final version but to
> expose more people and
> hopefully expose more bugs/flaws.
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 



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