Hi

Im working on a flight simulator project and have been using VTP to generate
a terrain for visualisation, The input data is 30m landsat orthofoto and 90
m nasa elevation data. In addition there are som higher resolution orthofoto
for specifik target areaes dovn to 25 cm resolution.

My application has a Targeting POD displaying in the cockpit in adition to
the standart otw view, the problem is that I have a hard time getting it to
run smothly. To keep good quality in the TGP view I had to increase the
--radius-to-max-visible-distance-ratio from default 7 to 25 in order to get
the orthophoto to load early enough in my zoomed targeting pod view. I I
generate the terrain without height date it almost runs smooth at that
setting, but with elevation data it studders all the time. Especially when
turning my head.

Im using the delta 3d engine and the allocate 4ms for paging opperations
each frame.

This is tested on a brand new system Core2 duo 3.0 Ghz 4 Gb RAM and a
geforce 9800 GTX, it has a raid0 hard drive etc so I cant emagine this it
the limiting factor. Oh its running windowsXP sry :(

OSG is verison 2.2.0 and VTP is version 0.9.1

The aplication is rendered on 2 displays a 1920x1200 display for the cockpit
TGP view is roughly 512x512 ans a 1920x1080 display for external view.

The following is the command line used for generating the terrain archive.

osgdem -d height -t texture -l 20 --radius-to-max-visible-distance-ratio 25
-v 1.1 --cs "+proj=laea +lat_0=55.5 +lon_0=9.5 +x_0=0 +y_0=0 +datum=WGS84
+units=m +no_defs" -o denmark.ive -a denmark.osga

Is there any way of making the terrain load later in the OTW view? Or any
other hints on what parameters to play around with to improve the performace
of this?


Brgs

Ralf Stokholm
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