Hi Ralf,

On Fri, May 16, 2008 at 10:06 AM, Ralf Stokholm <[EMAIL PROTECTED]> wrote:
> It sounds like I should defenatly try running it on a linux box, it will be
> quite a challenge though, havent spend much time with linux :(

These days Linux is pretty slick as a development platform.  It takes
me just half another to install Linux, and all the development tools
and sources required to build the OSG, this is from a blank disk to a
work dev environment.  Immediately I just use nedit as an editor,
cmake/gmake for build, and gdb for occasional debug session so I have
no IDE to install, but there are IDE's available, and it'll just be
another item to click to install on modern installers.

If you aren't familiar with Linux then it'll take you while to get up
to speed, but once you are I'd expect you'd find it pretty productive.
 For a vis-sim runtime it's certainly one of the best platforms
available.   With cross platform tools like Delta3D and OSG you can
even dev on one platform and reploy on another.

> The reason I have to tweak the --radius-to-max-visible-distance-ratio
> variable is that one of my cameras are rendering for a Targeting Pod (One of
> those aiming devices for laser guided bombs that you see on Discovery) This
> camera has the ability to zoom in on the target arear vith i.e. a 1.5 degree
> field of view, this results in visual artifacts ( texture popping) because a
> given lod is simply visible from farther away.

What you you use is LODScale instead, this way you can adjust things
according the display you use without needing to tweak the database.

viewer.getCamera()->setLODScale(scale); // 1.0 is default

Robert.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to