Hi all,

trying to get alpha value on a material, on a node, I use
mat->getAmbient(osg::Material::FRONT).a()

but mat depends on a picked node, and If I pick somewhere different,
sometimes it crashes...

I suppose I is a osg::material::face problem.

Is there any way to get alpha value (setAlpha() exist but not getAlpha())
without needs to do that ?
thanks.

Regards,
   Vincent.
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